Microsoft Article: Are you an Indie Game Dev? Here are some useful tips …
The original article was posted by Adam on Microsoft Developer UK here: https://www.microsoft.com/en-gb/developers/articles/week02jun15/are-you-an-indie-game-dev-here-are-some-useful-tips/ Four years ago I was revising for my last few A-level exams. At that point I hadn’t coded a single line. I hadn’t even heard of “Hello World”, if you can believe that! Becoming a game developer, let alone starting my own games company, was always a fantasy; a dream that could never … Continue reading Microsoft Article: Are you an Indie Game Dev? Here are some useful tips …
Platform Expo 2015
We at BetaJester will be once again showing off our assorted games at Platform 2015. It’ll take place on November 13th 2015 in Hull. If you’re interested in what we do and what we have an offer, come on down and say hi! We’re not that scary, honest! For more information keep an eye on the Platform 2015 Facebook Page as well as our Twitter (@BetajesterGames) and … Continue reading Platform Expo 2015
SpaceJumpVR
SpaceJumpVR allows players to leap from one spaceship to another, collecting gas canisters to help resupply the next ship while avoiding the debris and asteroids floating about in space. Taking place in a virtual space, players can feel part of the action using a ViSR VR headset to take full advantage of the VR aspects of this new title. Continue reading SpaceJumpVR
Clocked On
Clocked On is the latest in fast-paced arcade style space shooters. Move your ship around to avoid the incoming asteroids while shooting down enemy ships with bullets and missiles, all the while trying to collect power ups, keep up your multiplier and rack up the greatest kill streak. We were trying to make a game which harks back to the many years we have all … Continue reading Clocked On
Taurus: Space Command
Taurus: Space Command was our entry to the June 2014 Three Thing Game at the University of Hull. Taurus, our first 3D game, centres around space flight and an assortment of game modes utilising collection and combat. From the tense Collect The Rings, where you must collect 30 rings before the increasing number of enemies kills you, to the epic War, where armies of 50 … Continue reading Taurus: Space Command
Seeing Is Believing
Our entry to Global Game Jam 2014 in Hull was Seeing is Believing. The theme was “We don’t see things as they are, we see them as we are”. We turned this into our networked maze game where player one can only see the room they are in or have been, while player two can see the whole map and has to guide player one … Continue reading Seeing Is Believing
TripWire
This is our forth entry to Three Thing Game, this time we had the words Lasers, Trap, and At Midnight. With these we created TripWire, a fast paced maze game where you have to collect objects while shooting down enemies and through the walls, hoping not to set off any trap enemies and all within one minute, because when it hits midnight the lights go … Continue reading TripWire
Cardiac Arrest
This was our entry to Global Game Jam 2013 in Hull. The theme was the sound of a heart beat and from this we created a noire detective game where you have to locate lost case files using the panning sound of a heartbeat to discover what has happened to your wife who goes missing at the start of the game. Continue reading Cardiac Arrest
Grid Wars
Our second entry into Three Thing Game involved the words Tron, Disc, and Speed so we made Grid Wars. The game play is meant to be in the style of the disc battles that occur in the films Tron and Tron Legacy, but in this case the more players you defeat the faster your opponent becomes. You are also able to choose your colour when … Continue reading Grid Wars